[webxr] Support Oculus Quest2 controllers
Categories
(Core :: WebVR, defect)
Tracking
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Tracking | Status | |
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firefox103 | --- | fixed |
People
(Reporter: svillar, Assigned: svillar)
Details
Attachments
(1 file)
Steps to reproduce:
Go to https://immersive-web.github.io/webxr-samples/input-profiles.html?usePolyfill=0 with a Oculus Quest2 and a Gecko based browser like Wolvic, and click on "Enter VR" button.
Actual results:
The Oculus Quest2 controllers are not shown. Instead some other 3D model is used.
Expected results:
Oculus Quest2 controller 3D model should be loaded instead
Assignee | ||
Comment 1•2 years ago
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Add support for the oculus-touch-v3 (Quest2) input profile. As specified
in the XR input profile we're setting oculus-touch-v2, oculus-touch, and
generic-trigger-squeeze-thumbstick as fallback profiles.
Update the externalVR VRControllerType enum as well.
Co-authored-by: Imanol Fernandez <ifernandez@igalia.com>
Updated•2 years ago
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Comment 2•2 years ago
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The Bugbug bot thinks this bug should belong to the 'Core::WebVR' component, and is moving the bug to that component. Please correct in case you think the bot is wrong.
Pushed by jgilbert@mozilla.com: https://hg.mozilla.org/integration/autoland/rev/e4143d88cd6a [webxr] Support Oculus Quest2 controllers. r=jgilbert
Comment 4•2 years ago
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bugherder |
Description
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